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 Post subject: [TUT]how to setup the PKMQ Trainer
PostPosted: July 25th, 2009, 10:35 am 
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[TUT]how to setup the PKMQ Trainer

Step1:
Download the PKMQ Trainer and extract it like any .rar file.

Step2:
Open the new folder that was made from extracting the .rar file.
make sure you have the following files:
    PKMQ trainer v5.0(.exe)
    MQswf(folder)
    MQRandom(folder)
    MQAudio(folder)
    MQBuild(text file)
have everything? ok good.to the next step.

Step3:
First of all copy the MQBuild.txt and paste it into your C:\\ drive.and move on to the next step.
Don't worry, I'll explain more on it later,I promise.

Step4:
Open the PKMQ Trainer and shift your attention to the three blue textboxes on the bottom.
    The very first textbox has the base swf(Shockwaveflash)
    The second has the Movie swf(Shockwaveflash)
    The third is the game build
DO NOT TOUCH THE FIRST TWO TEXT BOXES!
Attachment:
New Bitmap Image (2).bmp

Now click connect, if the blank screen above loads great if not move on to the next step.

Step4.1:
If the game did not load after you've pressed Connect, then follow these directions.
The game did not load because your game build is outdated. You see, MQ like any online game updates all the time. So the version of the game also changes, so we need to find the current version to load in our trainer.

Step 4.2:
Now open up your internet browser, go to http://www.mechquest.com/
Click play and wait until the login screen loads.

Step 4.3:
Now locate the text that says omega ver X.X.X
it's something like this:
Attachment:
New Bitmap Image (3).bmp

In the screen shot above it is 3.3.3 so we must convert it into a language that the trainer can understand.

Step4.4:
Convert the game build from X.X.X to X_X_X.
in this example the build is 3.3.3 so in the trainer it must be 3_3_3
easy enough? in other words . = _ :!:

Step4.5:
Now to put the new build into the trainer.
do you recall the third text box in the trainer that says:
Code:
gameX_X_X.swf

Well now you must change that text to the current build.
DO NOT Touch the part that says game or the part that says .swf Just edit the part that says X_X_X.
So again from the above example, replace X_X_X with 3_3_3 and click connect once more.

TA DA! the game is now loaded.

Step 5:
This step is a bonus, meaning you don't have to perform this step.
But it could save you alot of time in the future.
Do you remember that MQBuild.txt file that you pasted into the C:\\ drive?
Well this is where that comes in(I told you I won't forget about it :D)

Step 5.1:
Return to the fourth step and find the game build.
Convert it and move on to the next step.

Step 5.2:
You that you have your game build open the MQBuild.txt in the C:\\ drive.
You'll notice it says: gameX_X_X.swf just like that textbox.
again, replace X_X_X with the current build and move on to the next step.
Attachment:
New Bitmap Image (4).bmp


Step 5.3:
Now save it, you know how to save don't you?
File----> save.

Step 6:
Again, this step is another bonus prior to step 5.
When your game build expires(again) just edit the MQbuild.txt like in step 5.
and click the Load Build button below it. immediately the trainer will load what's in the txt fiel into the textbox. And tada! you've just saved yourself a lot of time by using the automatic build loader. I know I hate changing the build everytime I open the trainer too.

To learn how to setup PKMQ Trainer XL click the link below:
http://pkdudegames.freeforums.org/having-problems-with-pkmq-xl-t794.html

Now that you have successfully setup the trainer it is time to earn 100k+ exp and 100k+ credits.
and remember have FUN!


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Pkdude's stats:
ATK(Attack) = 29
DEF(Defence) = 16
STA(Stamina) = 14
LUK(Luck) = 14
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 Post subject: Re: [TUT]how to setup the PKMQ Trainer
PostPosted: July 25th, 2009, 11:26 am 
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How'd you find us: Youtube
Good TuT for people with BUILD problems :D

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 Post subject: Re: [TUT]how to setup the PKMQ Trainer
PostPosted: August 2nd, 2009, 6:56 pm 
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Location: The hood
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How'd you find us: I created this site!
Aye, I keep having people PMing me about
connectivity error even though I've asked them to stop.
So might as well make a tut.

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Pkdude's stats:
ATK(Attack) = 29
DEF(Defence) = 16
STA(Stamina) = 14
LUK(Luck) = 14
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 Post subject: Re: [TUT]how to setup the PKMQ Trainer
PostPosted: August 4th, 2009, 9:48 am 
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your trainer rocks man

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 Post subject: Re: [TUT]how to setup the PKMQ Trainer
PostPosted: August 17th, 2009, 10:17 pm 
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What do you think of your trainer compared to Spook from CEF's?
I use your trainer to finish quests,jobs,etc.
SpookMQ for Super fast credits and exp.

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[bsrkrnhgivu123]'s stats:
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DEF(Defence) = 53
STA(Stamina) = 26
LUK(Luck) = 28
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 Post subject: Re: [TUT]how to setup the PKMQ Trainer
PostPosted: August 18th, 2009, 8:48 am 
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Well, bsrkrnhgivu123 at this point in trainer making it is VERY hard to tell which trainer is better anymore.
Because everyone as somewhat the exact same hacks.
So you can't really judge which one is totally better than the other.
It's really up to the people who use it now.
Some find this trainer more easy to use and some find that trainer easier to use.
But there is technically no globally best trainer.
Because everyone has almost the exact same things.

_________________
TOP Runescape Guides
Runescape F2P gold Guide
Fist of Guthix Guide
Runescape PvP Guide
Guide to 99 Prayer

______________________________________________
To download the highest versions of PKDF and PKMQ become a VIP!
Click here to find out how!

Image
You like Pkdude Games?I like donations.Donate now:

Pkdude's stats:
ATK(Attack) = 29
DEF(Defence) = 16
STA(Stamina) = 14
LUK(Luck) = 14
Item Shelf


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 Post subject: Re: [TUT]how to setup the PKMQ Trainer
PostPosted: September 5th, 2009, 9:58 am 
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How'd you find us: looking for trainers
very true


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