[TUT]how to setup the PKMQ TrainerStep1:Download the PKMQ Trainer and extract it like any .rar file.
Step2:Open the new folder that was made from extracting the .rar file.
make sure you have the following files:
PKMQ trainer v5.0(.exe)
MQswf(folder)
MQRandom(folder)
MQAudio(folder)
MQBuild(text file)
have everything? ok good.to the next step.
Step3:First of all copy the MQBuild.txt and paste it into your C:\\ drive.and move on to the next step.
Don't worry, I'll explain more on it later,I promise.Step4:Open the PKMQ Trainer and shift your attention to the three blue textboxes on the bottom.
The very first textbox has the base swf(Shockwaveflash)
The second has the Movie swf(Shockwaveflash)
The third is the game build
DO NOT TOUCH THE FIRST TWO TEXT BOXES!Attachment:
New Bitmap Image (2).bmp
Now click connect, if the blank screen above loads great if not move on to the next step.
Step4.1:If the game did not load after you've pressed Connect, then follow these directions.
The game did not load because your game build is outdated. You see, MQ like any online game updates all the time. So the version of the game also changes, so we need to find the current version to load in our trainer.
Step 4.2:Now open up your internet browser, go to
http://www.mechquest.com/Click play and wait until the login screen loads.
Step 4.3:Now locate the text that says omega ver X.X.X
it's something like this:
Attachment:
New Bitmap Image (3).bmp
In the screen shot above it is 3.3.3 so we must convert it into a language that the trainer can understand.
Step4.4:Convert the game build from X.X.X to X_X_X.
in this example the build is 3.3.3 so in the trainer it must be 3_3_3
easy enough? in other words
. = _
Step4.5:Now to put the new build into the trainer.
do you recall the third text box in the trainer that says:
Code:
gameX_X_X.swf
Well now you must change that text to the current build.
DO NOT Touch the part that says
game or the part that says
.swf Just edit the part that says X_X_X.
So again from the above example, replace X_X_X with 3_3_3 and click connect once more.
TA DA! the game is now loaded.
Step 5:This step is a bonus, meaning you don't have to perform this step.
But it could save you alot of time in the future.
Do you remember that MQBuild.txt file that you pasted into the C:\\ drive?
Well this is where that comes in(I told you I won't forget about it

)
Step 5.1:Return to the fourth step and find the game build.
Convert it and move on to the next step.
Step 5.2:You that you have your game build open the MQBuild.txt in the C:\\ drive.
You'll notice it says: gameX_X_X.swf just like that textbox.
again, replace X_X_X with the current build and move on to the next step.
Attachment:
New Bitmap Image (4).bmp
Step 5.3:Now save it, you know how to save don't you?
File----> save.
Step 6:Again, this step is another bonus prior to step 5.
When your game build expires(again) just edit the MQbuild.txt like in step 5.
and click the Load Build button below it. immediately the trainer will load what's in the txt fiel into the textbox. And tada! you've just saved yourself a lot of time by using the automatic build loader. I know I hate changing the build everytime I open the trainer too.
To learn how to setup PKMQ Trainer XL click the link below:
http://pkdudegames.freeforums.org/having-problems-with-pkmq-xl-t794.htmlNow that you have successfully setup the trainer it is time to earn 100k+ exp and 100k+ credits.
and remember have FUN!