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 Post subject: MQ Variables
PostPosted: March 11th, 2009, 4:06 pm 
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MechQuest Variables

Sorry I couldn't post anything because it takes 3300000 spaces on the forum and it must not reach 60000 or more characters so I'll put it in a zipped folder.

here are some variables you won't find in the folder:
here are the VB6 codes:
HP hack:
Code:
Private Sub Command2_Click()
Call ShockwaveFlash1.SetVariable("_root.character.intHP", Text3)
Call ShockwaveFlash1.SetVariable("_root.quest.intMaxHP", Text3)
    End Sub


EP hack:
Code:
Private Sub Command3_Click()
Call ShockwaveFlash1.SetVariable("_root.character.intEP", Text4)
Call ShockwaveFlash1.SetVariable("_root.quest.intMaxEP", Text4)
    End Sub


Credit and Nova Gem Hack:
Code:
Private Sub Command4_Click()
Call ShockwaveFlash1.SetVariable("_root.character.intGold", Text5)
Call ShockwaveFlash1.SetVariable("_root.character.intCoins", Text5)
    End Sub


Stat hack:
Code:
Private Sub Command5_Click()
Call ShockwaveFlash1.SetVariable("_root.character.intDefense", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intDodge", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intBonus", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intHit", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intCrit", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intBoost", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intEnergyRegen", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intLuck", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intPerception", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intEfficiency", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intAccuracy", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intPower", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intReflex", Text6)
    End Sub


EXP hack:
Code:
Private Sub Command6_Click()
Call ShockwaveFlash1.SetVariable("_root.quest.intExp", Text7)
Call ShockwaveFlash1.SetVariable("_root.quest.intEarnedExp", Text7)
    End Sub


lvl hack:*i don't know if this work*
Code:
Private Sub Command7_Click()
Call ShockwaveFlash1.SetVariable("_root.character.intLevel", Text8)
Call ShockwaveFlash1.SetVariable("_root.user.intAccessLevel", Text8)
    End Sub


Captain Star hack: *I also don't kno if this work*
Code:
Private Sub Command8_Click()
Call ShockwaveFlash1.SetVariable("_root.character.intDragonAmulet")
    End Sub


Code:
_root.character.intGold
_root.character.intLevel
_root.character.intDragonAmulet
_root.user.intUpgrade
_root.user.intAccessLevel



edited by pkdude because of insane amount of spelling and grammar mistakes.

thanks for the changes you did.
Attachment:
MQ Vars.zip


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Last edited by jjkul on March 13th, 2009, 4:22 pm, edited 1 time in total.

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 Post subject: Re: MQ Varaible
PostPosted: March 12th, 2009, 9:47 pm 
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Nice jjkul, I'll sticky it.
But I'm going to have to edit your spelling and Grammar.
It's bad for google if my site has bad spelling, so please excuse me....

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 Post subject: Re: MQ Variables
PostPosted: March 13th, 2009, 8:16 am 
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it's np ur welcome

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 Post subject: Re: MQ Variables
PostPosted: July 17th, 2009, 6:06 am 
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Is this for visual basic v6.0 only?
lol
seems like.

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 Post subject: Re: MQ Variables
PostPosted: July 17th, 2009, 2:49 pm 
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Nah, I used them for VB2008 as well. Just gotta change a few letters/numbers here and there.

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 Post subject: Re: MQ Variables
PostPosted: July 17th, 2009, 4:27 pm 
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yea those variables where before i knew how to enter them on vb

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 Post subject: Re: MQ Variables
PostPosted: July 23rd, 2009, 8:00 pm 
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jjkul, you know you can drop the _root off every single variable.
Thats just a heads up for the game to know what layer the var is supposed to be in.
e.g layers:
Code:
_root
_level0
_level1
etc.


Also, those vars aren't formatted.
though they can be very useful to me but it's better if we know what they do and how they work.

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ATK(Attack) = 29
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 Post subject: Re: MQ Variables
PostPosted: August 7th, 2009, 4:54 am 
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nice variables good work

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 Post subject: Re: MQ Variables
PostPosted: November 25th, 2009, 5:32 pm 
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thank you and yeah now i kno

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 Post subject: Re: MQ Variables
PostPosted: December 11th, 2009, 7:05 am 
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Well Thanks for some Vars

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 Post subject: Re: MQ Variables
PostPosted: December 11th, 2009, 5:21 pm 
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no probz dude =)

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 Post subject: Re: MQ Variables
PostPosted: December 12th, 2009, 8:14 am 
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Err...how to use those variables?

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 Post subject: Re: MQ Variables
PostPosted: December 12th, 2009, 9:57 am 
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Gamerz C its only For trainer makers if yo are not a trainer maker you have nothing to do with this

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 Post subject: Re: MQ Variables
PostPosted: December 12th, 2009, 10:17 am 
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make a button double click paste the callshockwave...

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 Post subject: Re: MQ Variables
PostPosted: December 13th, 2009, 2:39 am 
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Oh I'm not trainer maker sorry :|:
But I wish to be one :cool:

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