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MQ Variables

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MQ Variables

Postby jjkul on March 11th, 2009, 4:06 pm

MechQuest Variables

Sorry I couldn't post anything because it takes 3300000 spaces on the forum and it must not reach 60000 or more characters so I'll put it in a zipped folder.

here are some variables you won't find in the folder:
here are the VB6 codes:
HP hack:
Code: Select all
Private Sub Command2_Click()
Call ShockwaveFlash1.SetVariable("_root.character.intHP", Text3)
Call ShockwaveFlash1.SetVariable("_root.quest.intMaxHP", Text3)
    End Sub


EP hack:
Code: Select all
Private Sub Command3_Click()
Call ShockwaveFlash1.SetVariable("_root.character.intEP", Text4)
Call ShockwaveFlash1.SetVariable("_root.quest.intMaxEP", Text4)
    End Sub


Credit and Nova Gem Hack:
Code: Select all
Private Sub Command4_Click()
Call ShockwaveFlash1.SetVariable("_root.character.intGold", Text5)
Call ShockwaveFlash1.SetVariable("_root.character.intCoins", Text5)
    End Sub


Stat hack:
Code: Select all
Private Sub Command5_Click()
Call ShockwaveFlash1.SetVariable("_root.character.intDefense", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intDodge", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intBonus", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intHit", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intCrit", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intBoost", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intEnergyRegen", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intLuck", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intPerception", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intEfficiency", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intAccuracy", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intPower", Text6)
Call ShockwaveFlash1.SetVariable("_root.character.intReflex", Text6)
    End Sub


EXP hack:
Code: Select all
Private Sub Command6_Click()
Call ShockwaveFlash1.SetVariable("_root.quest.intExp", Text7)
Call ShockwaveFlash1.SetVariable("_root.quest.intEarnedExp", Text7)
    End Sub


lvl hack:*i don't know if this work*
Code: Select all
Private Sub Command7_Click()
Call ShockwaveFlash1.SetVariable("_root.character.intLevel", Text8)
Call ShockwaveFlash1.SetVariable("_root.user.intAccessLevel", Text8)
    End Sub


Captain Star hack: *I also don't kno if this work*
Code: Select all
Private Sub Command8_Click()
Call ShockwaveFlash1.SetVariable("_root.character.intDragonAmulet")
    End Sub


Code: Select all
_root.character.intGold
_root.character.intLevel
_root.character.intDragonAmulet
_root.user.intUpgrade
_root.user.intAccessLevel



edited by pkdude because of insane amount of spelling and grammar mistakes.

thanks for the changes you did.
MQ Vars.zip
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Last edited by jjkul on March 13th, 2009, 4:22 pm, edited 1 time in total.
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Re: MQ Varaible

Postby Pkdude on March 12th, 2009, 9:47 pm

Nice jjkul, I'll sticky it.
But I'm going to have to edit your spelling and Grammar.
It's bad for google if my site has bad spelling, so please excuse me....
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Re: MQ Variables

Postby jjkul on March 13th, 2009, 8:16 am

it's np ur welcome
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Re: MQ Variables

Postby whitewartexx on July 17th, 2009, 6:06 am

Is this for visual basic v6.0 only?
lol
seems like.
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Re: MQ Variables

Postby 133xam on July 17th, 2009, 2:49 pm

Nah, I used them for VB2008 as well. Just gotta change a few letters/numbers here and there.
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Re: MQ Variables

Postby jjkul on July 17th, 2009, 4:27 pm

yea those variables where before i knew how to enter them on vb
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Re: MQ Variables

Postby Pkdude on July 23rd, 2009, 8:00 pm

jjkul, you know you can drop the _root off every single variable.
Thats just a heads up for the game to know what layer the var is supposed to be in.
e.g layers:
Code: Select all
_root
_level0
_level1
etc.


Also, those vars aren't formatted.
though they can be very useful to me but it's better if we know what they do and how they work.
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Re: MQ Variables

Postby jackofbladesmah on August 7th, 2009, 4:54 am

nice variables good work
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Re: MQ Variables

Postby jjkul on November 25th, 2009, 5:32 pm

thank you and yeah now i kno
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Re: MQ Variables

Postby WarGod on December 11th, 2009, 7:05 am

Well Thanks for some Vars
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Re: MQ Variables

Postby jjkul on December 11th, 2009, 5:21 pm

no probz dude =)
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Re: MQ Variables

Postby Gamerz C on December 12th, 2009, 8:14 am

Err...how to use those variables?
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Re: MQ Variables

Postby WarGod on December 12th, 2009, 9:57 am

Gamerz C its only For trainer makers if yo are not a trainer maker you have nothing to do with this
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Re: MQ Variables

Postby jjkul on December 12th, 2009, 10:17 am

make a button double click paste the callshockwave...
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Re: MQ Variables

Postby Gamerz C on December 13th, 2009, 2:39 am

Oh I'm not trainer maker sorry :|:
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